# ForceFastCompressor

> Import textures with fast, but lower quality, texture compression.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build](/engine/6000.0/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor

```csharp
ForceFastCompressor = 2
```

### Remarks

You can set [EditorUserBuildSettings.overrideTextureCompression](/engine/6000.0/script-reference/unityeditor/editoruserbuildsettings/overridetexturecompression.md) to ForceFastCompressor to import all compressed textures with a faster (but possibly lower quality) texture compression. This is the same as if all the textures had "Compressor Quality: Fast" option set in their per-platform import settings.

This setting is mostly useful for local development, to speed up texture importing or a platform switch process. "Fast" compressor in particular only affects the texture pixels: the compression artifacts are in some cases more visible, but the import process can be up to 10 times faster.

Additional Resources: [EditorUserBuildSettings.overrideTextureCompression](/engine/6000.0/script-reference/unityeditor/editoruserbuildsettings/overridetexturecompression.md), [Texture Importer](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md), [command line arguments](/engine/6000.0/manual/unity-editor/command-line-arguments.md).
