# IUnityLinkerProcessor

> Implement this interface to receive callbacks related to the running of UnityLinker.

## Definition

* **Type:** Interface
* **Namespace:** [UnityEditor.Build](/engine/6000.0/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor

```csharp
public interface IUnityLinkerProcessor : IOrderedCallback
```

## Remarks

Configure the managed code stripping of a build with this interface. For more information about build callbacks, refer to [Use build callbacks](/engine/6000.0/manual/building-and-publishing/build-customize-build-pipeline/build-callbacks.md).

Additional Resources: [BuildPlayerProcessor](/engine/6000.0/script-reference/unityeditor/build/buildplayerprocessor.md), [IFilterBuildAssemblies](/engine/6000.0/script-reference/unityeditor/build/ifilterbuildassemblies.md), [IPostBuildPlayerScriptDLLs](/engine/6000.0/script-reference/unityeditor/build/ipostbuildplayerscriptdlls.md), IPreprocessBuildWithContext

## Methods

| Method                                                                                                                                    | Description                                                                            |
| ----------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------- |
| [GenerateAdditionalLinkXmlFile](/engine/6000.0/script-reference/unityeditor/build/iunitylinkerprocessor/generateadditionallinkxmlfile.md) | Generates additional link.xml files for preserving additional types and their members. |

## Inheritance

**Inherited Members:**

* [IOrderedCallback.callbackOrder](/engine/6000.0/script-reference/unityeditor/build/iorderedcallback/callbackorder.md)
