# processedScene

> Path to the post processed version of the Scene.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.0/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** processedScene has been deprecated.

```csharp
public string processedScene { get; }
```

### Remarks

Internal use only. See [SceneDependencyInfo](/engine/6000.0/script-reference/unityeditor/build/content/scenedependencyinfo.md).
