# AssetBundleInfo

> Container for holding asset loading information for an AssetBundle to be built.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.0/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

```csharp
public class AssetBundleInfo
```

## Remarks

Note: this class and its members exist to provide low-level support for the **Scriptable Build Pipeline** package. This is intended for internal use only; use the [Scriptable Build Pipeline package](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@0.0-preview/manual/index.html) to implement a fully featured build pipeline. You can install this via the [Unity Package Manager](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html).

## Constructors

| Constructor                                                                                            | Description                                       |
| ------------------------------------------------------------------------------------------------------ | ------------------------------------------------- |
| [AssetBundleInfo()](/engine/6000.0/script-reference/unityeditor/build/content/assetbundleinfo/ctor.md) | Default constructor for an empty AssetBundleInfo. |

## Properties

| Property                                                                                                  | Description                                           |
| --------------------------------------------------------------------------------------------------------- | ----------------------------------------------------- |
| [bundleAssets](/engine/6000.0/script-reference/unityeditor/build/content/assetbundleinfo/bundleassets.md) | List of asset loading information for an AssetBundle. |
| [bundleName](/engine/6000.0/script-reference/unityeditor/build/content/assetbundleinfo/bundlename.md)     | Friendly AssetBundle name.                            |
