# IsLoadingAssetPreviews()

> Checks whether any requested previews are still loading. Previews load asynchronously, so poll this and repaint when they finish.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool IsLoadingAssetPreviews()
```

### Returns

| Type                                                          | Description                                                        |
| ------------------------------------------------------------- | ------------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if any requested previews are still loading, otherwise false. |
