# OnPreprocessAnimation()

> Add this function to a subclass to get a notification just before animation from a model (.fbx,.mb file etc.) is imported.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)

```csharp
public void OnPreprocessAnimation()
```

### Remarks

This lets you control the import settings through code.

### Examples

```csharp

using UnityEngine;
using UnityEditor;

public class Example : AssetPostprocessor
{
    void OnPreprocessAnimation()
    {
        ModelImporter modelImporter = assetImporter as ModelImporter;
        modelImporter.clipAnimations = modelImporter.defaultClipAnimations;
    }
}
```
