# GetPostprocessOrder()

> Override the order in which importers are processed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public virtual int GetPostprocessOrder()
```

### Returns

| Type                                                       | Description |
| ---------------------------------------------------------- | ----------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) |             |

### Remarks

By overriding GetImportOrder you can sort in which order postprocessors are executed. Smaller priorities will be imported first. The GetPostprocessOrder function does not affect the order of OnPostprocessAllAssets calls.
