# FailedMove

> Tells the internal implementation that the script could not move the assets.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
FailedMove = 1
```

### Remarks

Unity should not attempt to move the asset nor should it update its internal representation of the assets position on disk.
