# Dispose()

> Disposes of the LightDescription instance. This clears any resources that the instance was using.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.0/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor

```csharp
public void Dispose()
```
