# showImportedObject

> Should imported object be shown as a separate editor?

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.0/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor

```csharp
public virtual bool showImportedObject { get; }
```

### Remarks

Let asset importers decide if the imported object should be shown as a separate editor or not.
