# CanApply()

> Determines if the modifications to import settings can be applied.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.0/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor

```csharp
protected virtual bool CanApply()
```

### Returns

| Type                                                          | Description                                                                                                   |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the edited import settings do not contain errors and can be applied. Otherwise returns false. |
