# ApplyRevertGUI()

> Add's the 'Apply' and 'Revert' buttons to the editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.0/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor

```csharp
protected void ApplyRevertGUI()
```

### Remarks

To be called from the OnInstpectorGUI event handler method as this is where the Apply/Revert buttons are placed on editor. This method may not be overridden but custom behaviour can be injected by re-implementing OnApplyRevertGUI event handler method.

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : ScriptedImporterEditor
{
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        // Draw custom GUI

        serializedObject.ApplyModifiedProperties();

        ApplyRevertGUI();
    }
}
```
