# AssetImporter.SourceAssetIdentifier

> Represents a unique identifier for a sub-asset embedded in an imported Asset (such as an FBX file).

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public struct AssetImporter.SourceAssetIdentifier
```

## Fields

| Value                                                                                           | Description            |
| ----------------------------------------------------------------------------------------------- | ---------------------- |
| [name](/engine/6000.0/script-reference/unityeditor/assetimporter/sourceassetidentifier/name.md) | The name of the Asset. |
| [type](/engine/6000.0/script-reference/unityeditor/assetimporter/sourceassetidentifier/type.md) | The type of the Asset. |

## Constructors

| Constructor                                                                                                                                                                      | Description                         |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------- |
| [SourceAssetIdentifier(System.Type,System.String)](/engine/6000.0/script-reference/unityeditor/assetimporter/sourceassetidentifier/ctor.md#sourceassetidentifier\(type-string\)) | Constructs a SourceAssetIdentifier. |
| [SourceAssetIdentifier(UnityEngine.Object)](/engine/6000.0/script-reference/unityeditor/assetimporter/sourceassetidentifier/ctor.md#sourceassetidentifier\(object\))             | Constructs a SourceAssetIdentifier. |
