# AssetDatabaseLoadOperation

> This operation allows you to track the progress and access the result of an asynchronus AssetDatabase load operation.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor
* **Inherits from:** [AsyncOperation](/engine/6000.0/script-reference/unityengine/asyncoperation.md)

```csharp
public class AssetDatabaseLoadOperation : AsyncOperation
```

## Properties

| Property                                                                                               | Description                                                                           |
| ------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------- |
| [LoadedObject](/engine/6000.0/script-reference/unityeditor/assetdatabaseloadoperation/loadedobject.md) | The resulting Object of the asynchronus load operation. This will be null on failure. |

## Inheritance

**Inherited Members:**

* [AsyncOperation.isDone](/engine/6000.0/script-reference/unityengine/asyncoperation/isdone.md)
* [AsyncOperation.progress](/engine/6000.0/script-reference/unityengine/asyncoperation/progress.md)
* [AsyncOperation.priority](/engine/6000.0/script-reference/unityengine/asyncoperation/priority.md)
* [AsyncOperation.allowSceneActivation](/engine/6000.0/script-reference/unityengine/asyncoperation/allowsceneactivation.md)
* [AsyncOperation.completed](/engine/6000.0/script-reference/unityengine/asyncoperation/completed.md)
