# OutOfProcessPerQueue

> Unity imports assets in parallel in import worker processes, based on which importer handles them, and imports the rest of the assets in the Editor process.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
OutOfProcessPerQueue = 1
```
