# GlobalArtifactDependencyVersion

> Changes during Refresh if anything has changed that can invalidate any artifact.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static uint GlobalArtifactDependencyVersion { get; }
```

### Remarks

If this version doesn't change then all artifacts are still valid that were requested during this version.
