# isRecording

> Returns true when the recorder is recording. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.0/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public bool isRecording { get; }
```

### Remarks

Is true after the first call of [GameObjectRecorder.TakeSnapshot](/engine/6000.0/script-reference/unityeditor/animations/gameobjectrecorder/takesnapshot.md), and is reset to false when [GameObjectRecorder.ResetRecording](/engine/6000.0/script-reference/unityeditor/animations/gameobjectrecorder/resetrecording.md) is called.
