# GameObjectRecorder(GameObject)

> Create a new GameObjectRecorder.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Animations](/engine/6000.0/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public GameObjectRecorder(GameObject root)
```

### Parameters

**** (\[GameObject]\(/engine/6000.0/script-reference/unityengine/gameobject)): The root [GameObject](/engine/6000.0/script-reference/unityengine/gameobject.md) for the animated hierarchy.

### Remarks

Additional Resources: [GameObjectRecorder](/engine/6000.0/script-reference/unityeditor/animations/gameobjectrecorder.md).
