# parentStateMachinePosition

> The position of the parent state machine node. Only valid when in a hierachic state machine.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.0/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public Vector3 parentStateMachinePosition { get; set; }
```
