# anyStateTransitions

> The list of AnyState transitions.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.0/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public AnimatorStateTransition[] anyStateTransitions { get; set; }
```

### Remarks

Its important that AnyStateTransitions are added to the root state machine.
