# timeParameter

> If timeParameterActive is true, the value of this Parameter will be used instead of normalized time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.0/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public string timeParameter { get; set; }
```

### Remarks

Parametrized Time and Root motion are not compatible. Root motion relies on previous and current time to compute a delta displacement. When you activate parametrized time, root motion is not computed anymore when this state is playing.
