# cycleOffsetParameterActive

> Define if the /cycle offset/ value is driven by an Animator controller parameter or by the value set in the editor.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.0/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public bool cycleOffsetParameterActive { get; set; }
```
