# AnimatorConditionMode

> The mode of the condition.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor.Animations](/engine/6000.0/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public enum AnimatorConditionMode
```

## Fields

| Value                                                                                                | Description                                                                   |
| ---------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------- |
| [Equals](/engine/6000.0/script-reference/unityeditor/animations/animatorconditionmode/equals.md)     | The condition is true when parameter value is equal to the threshold.         |
| [Greater](/engine/6000.0/script-reference/unityeditor/animations/animatorconditionmode/greater.md)   | The condition is true when parameter value is greater than the threshold.     |
| [If](/engine/6000.0/script-reference/unityeditor/animations/animatorconditionmode/if.md)             | The condition is true when the parameter value is true.                       |
| [IfNot](/engine/6000.0/script-reference/unityeditor/animations/animatorconditionmode/ifnot.md)       | The condition is true when the parameter value is false.                      |
| [Less](/engine/6000.0/script-reference/unityeditor/animations/animatorconditionmode/less.md)         | The condition is true when the parameter value is less than the threshold.    |
| [NotEqual](/engine/6000.0/script-reference/unityeditor/animations/animatorconditionmode/notequal.md) | The condition is true when the parameter value is not equal to the threshold. |
