# AddEditorCurveBinding(GameObject, EditorCurveBinding)

> Marks a property defined by an EditorCurveBinding as currently being animated.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void AddEditorCurveBinding(GameObject gameObject, EditorCurveBinding binding)
```

### Parameters

**** (\[GameObject]\(/engine/6000.0/script-reference/unityengine/gameobject)): The GameObject being modified.**** (\[EditorCurveBinding]\(/engine/6000.0/script-reference/unityeditor/editorcurvebinding)): The binding for the property being modified.
