# GetValue()

> Type specific implementation of BaseAnimValue<T>.GetValue().

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AnimatedValues](/engine/6000.0/script-reference/unityeditor/animatedvalues.md)
* **Assembly:** UnityEditor

```csharp
protected override Vector3 GetValue()
```

### Returns

| Type                                                              | Description    |
| ----------------------------------------------------------------- | -------------- |
| [Vector3](/engine/6000.0/script-reference/unityengine/vector3.md) | Current Value. |
