# AnimBool

> Constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.AnimatedValues](/engine/6000.0/script-reference/unityeditor/animatedvalues.md)
* **Assembly:** UnityEditor

## AnimBool()

Constructor.

```csharp
public AnimBool()
```

## AnimBool(bool)

Constructor.

```csharp
public AnimBool(bool value)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Start Value.

## AnimBool(UnityAction)

Constructor.

```csharp
public AnimBool(UnityAction callback)
```

### Parameters

**** (\[UnityAction]\(/engine/6000.0/script-reference/unityengine/events/unityaction)):&#x20;

## AnimBool(bool, UnityAction)

Constructor.

```csharp
public AnimBool(bool value, UnityAction callback)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Start Value.**** (\[UnityAction]\(/engine/6000.0/script-reference/unityengine/events/unityaction)):&#x20;
