# AndroidArchitecture

> Android CPU architecture.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
[Flags]
public enum AndroidArchitecture : uint
```

## Examples

```csharp
using UnityEditor.Build;
using UnityEditor;
using UnityEngine;

public class AndroidArchitectureExample : MonoBehaviour
{
    [MenuItem("Build/Android Architectures Example")]
    public static void AndroidArchitectures()
    {
        PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);

        //Set the targetArchitecture to ARM64 AndroidAchitecture
        PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

        BuildPlayerOptions options = new BuildPlayerOptions();
        options.scenes = new[] { "Assets/Scenes/SampleScene.unity" };
        options.locationPathName = "Builds/AndroidBuild.apk";
        options.target = BuildTarget.Android;
        options.targetGroup = BuildTargetGroup.Android;

        BuildPipeline.BuildPlayer(options);
    }
}
```

## Fields

| Value                                                                                | Description                |
| ------------------------------------------------------------------------------------ | -------------------------- |
| [All](/engine/6000.0/script-reference/unityeditor/androidarchitecture/all.md)        | All architectures.         |
| [ARM64](/engine/6000.0/script-reference/unityeditor/androidarchitecture/arm64.md)    | 64-bit ARM architecture.   |
| [ARMv7](/engine/6000.0/script-reference/unityeditor/androidarchitecture/armv7.md)    | 32-bit ARM architecture.   |
| [None](/engine/6000.0/script-reference/unityeditor/androidarchitecture/none.md)      | Invalid architecture.      |
| [X86\_64](/engine/6000.0/script-reference/unityeditor/androidarchitecture/x86-64.md) | 64-bit Intel architecture. |
