# PropertyPath(string)

> Initializes a new instance of the PropertyPath based on the given property string.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Properties](/engine/6000.0/script-reference/unity/properties.md)
* **Assembly:** UnityEngine.PropertiesModule

```csharp
public PropertyPath(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The string path to initialize this instance with.
