# WrapAroundWhenCapacityReached

> Use to allow sample value overwrite when ProfilerRecorder capacity is exceeded.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Profiling](/engine/6000.0/script-reference/unity/profiling.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
WrapAroundWhenCapacityReached = 8
```

### Remarks

If recorder is created with [ProfilerRecorderOptions.WrapAroundWhenCapacityReached](/engine/6000.0/script-reference/unity/profiling/profilerrecorderoptions/wraparoundwhencapacityreached.md) the [ProfilerRecorder.Count](/engine/6000.0/script-reference/unity/profiling/profilerrecorder/count.md) property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.
