# Equals(object)

> Determines if a JobHandle refers to the same scheduled job instance as the current instance.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Jobs](/engine/6000.0/script-reference/unity/jobs.md)
* **Assembly:** UnityEngine.CoreModule

## Equals(Object)

```csharp
public override bool Equals(object obj)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)):&#x20;

### Returns

| Type                                                          | Description                                                                                     |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if `other` refers to the same scheduled job instance, otherwise false is returned. |
