# SliceWithStride

> SliceWithStride.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Collections](/engine/6000.0/script-reference/unity/collections.md)
* **Assembly:** UnityEngine.CoreModule

## SliceWithStride\<T>(int)

SliceWithStride.

```csharp
public NativeSlice<U> SliceWithStride<U>(int offset) where U : struct
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Stride offset.

### Returns

| Type                                                                                 | Description  |
| ------------------------------------------------------------------------------------ | ------------ |
| [NativeSlice\<T>](/engine/6000.0/script-reference/unity/collections/nativeslice1.md) | NativeSlice. |

## SliceWithStride\<T>()

SliceWithStride.

```csharp
public NativeSlice<U> SliceWithStride<U>() where U : struct
```

### Returns

| Type                                                                                 | Description  |
| ------------------------------------------------------------------------------------ | ------------ |
| [NativeSlice\<T>](/engine/6000.0/script-reference/unity/collections/nativeslice1.md) | NativeSlice. |
