# XR audio

> Understand audio for XR projects.

You can use 3D audio to enhance the immersiveness of your XR game or application. 3D audio goes beyond typical stereo or multi-speaker audio setups that change only the relative volume of point audio sources in each speaker.

An [ambisonic decoder plug-in](/engine/6000.0/manual/audio/ambisonic/develop-ambisonic-decoder.md) decodes specially recorded ambisonic audio. You often use ambisonic encoding for ambient sound sources, sometimes called an audio skybox.

You can use both spatializer and ambisonic decoder plug-ins outside of VR applications, although they might not have the same fidelity without head tracking.

For more information about audio spatializer solutions for XR projects, refer to [Audio spatializers in XR](/engine/6000.0/manual/xr/audio/vraudio-spatializer.md).

## Additional resources

* [Introduction to ambisonic audio](/engine/6000.0/manual/audio/ambisonic/ambisonic.md)
* [Use ambisonic audio in your project](/engine/6000.0/manual/audio-ambisonic-instructions.md)
* [Introduction to ambisonic audio decoders](/engine/6000.0/manual/audio-ambisonic-decoder.md)
* [Audio Spatializer SDK](/engine/6000.0/manual/audio/mixer-native-audio-plugin/spatializer-sdk.md)
