# Enable automatic snapping to grid

> Enable automatic grid snapping for GameObjects.

When you enable automatic grid snapping, the **Move**, **Rotate**, and **Scale** transform tools snap the selected GameObject to the grid along the active gizmo axis. If you want the GameObject to move in smaller increments, you can modify the values it uses to [transform incrementally](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects/grid-snapping/snap-increments.md).

To enable automatic snapping to the grid:

1. Enable the **Move** tool in the Tools overlay.
2. In the **Tool Settings** overlay, set the handle orientation to **Global**.
3. Select the grid snapping icon (
   **The Grid icon:**
   ![](/api/media?file=/engine/6000.0/media/images/SceneGrids-Mode-icon-inline.png)) in the [Grid and Snap overlay](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects/grid-snapping/grid-and-snap-overlay.md). The icon is blue when automatic grid snapping is enabled.

## Additional resources

* [Scene view grid snapping](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects/grid-snapping.md)
* [Grid and Snap overlay](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects/grid-snapping/grid-and-snap-overlay.md)
* [Overlays](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects/overlays.md)
* [The Scene view](/engine/6000.0/manual/unity-editor/editor-windows-views-reference/using-the-scene-view.md)
* [Position GameObjects](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects/positioning-game-objects.md)
