# Overriding prefab instance data

> Override components, data, and GameObjects on prefab instances.

Use overrides to create variations of [prefab instances](/engine/6000.0/manual/working-with-gameobjects/prefabs/creating.md#create-an-instance-of-a-prefab), while still linking those instances to the same prefab asset.

| **Topic**                                                                                                                 | **Description**                                                                     |
| ------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- |
| [Override prefab instances](/engine/6000.0/manual/working-with-gameobjects/prefabs/override/prefab-instance-overrides.md) | Modify properties, components, or child GameObjects on individual prefab instances. |
| [Remove unused override data](/engine/6000.0/manual/working-with-gameobjects/prefabs/override/unused-overrides.md)        | Clean up override data that's no longer in use.                                     |

## Additional resources

* [Create prefabs](/engine/6000.0/manual/working-with-gameobjects/prefabs/creating.md)
* [Create variations of prefabs](/engine/6000.0/manual/working-with-gameobjects/prefabs/prefab-variants.md)
* [Prefab instance reference](/engine/6000.0/manual/working-with-gameobjects/prefabs/prefab-instance-inspector-reference.md)
