# GameObjects

> Understand GameObjects, which are a fundamental Unity concept that make up the building blocks of your application.

GameObjects are the essential building blocks of any Unity project. Everything you interact with in a Unity scene is a GameObject, from characters and environments, to cameras and lights. GameObjects are simple containers that you add components to, to transform them into the elements of your application.

| **Topic**                                                                                                | **Description**                                                                                   |
| -------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
| **[Introduction to GameObjects](/engine/6000.0/manual/working-with-gameobjects/game-objects.md)**        | Understand what GameObjects are and their fundamental role as containers for components in Unity. |
| **[GameObject fundamentals](/engine/6000.0/manual/working-with-gameobjects/gameobject-fundamentals.md)** | Learn about transforms, static GameObjects, deactivation, and primitive shapes.                   |
| **[Add components to GameObjects](/engine/6000.0/manual/working-with-gameobjects/unity-components.md)**  | Add, create, and manage components that define GameObject behavior and functionality.             |
| **[Assign GameObjects to layers](/engine/6000.0/manual/working-with-gameobjects/layers.md)**             | Use layers to separate GameObjects in your scenes.                                                |
| **[Assign tags to GameObjects](/engine/6000.0/manual/working-with-gameobjects/tags.md)**                 | Assign tags to the GameObjects in your scenes.                                                    |
| **[Prefabs](/engine/6000.0/manual/working-with-gameobjects/prefabs.md)**                                 | Create reusable GameObject templates to use across your projects.                                 |

## Additional resources

* [Hierarchy window](/engine/6000.0/manual/unity-editor/editor-windows-views-reference/hierarchy-window.md)
* [Prefabs](/engine/6000.0/manual/working-with-gameobjects/prefabs.md)
* [Scenes](/engine/6000.0/manual/working-with-scenes.md)
