# Light halos

> How to create halo effects.

Strategies for creating glowing halos around light sources, to give the impression of small dust particles in the air, and add atmosphere to your scene.


**A Light with a separate Halo Component:**
![](/api/media?file=/engine/6000.0/media/images/HaloWindow.jpg)

| **Topic**                                                                                                        | **Description**                                                                      |
| ---------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------ |
| [Create and configure a halo light effect](/engine/6000.0/manual/visual-effects/haloes/create-configure-halo.md) | Create and customize a halo around a light source.                                   |
| [Halo component reference](/engine/6000.0/manual/visual-effects/haloes/class-halo.md)                            | Explore the properties for the Halo component to customize the appearance of a halo. |

## Render pipeline information

How you work with light halos depends on the render pipeline you use.

| **Feature name** | **Universal Render Pipeline (URP)**                                                                                                                                                                                        | **High Definition Render Pipeline (HDRP)**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    | **Built-in Render Pipeline**                                                          |
| ---------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------- |
| **Halos**        | YesUse a [Lens Flare (SRP) Data Asset](/engine/6000.0/manual/visual-effects/lens-flares/lens-flare/asset.md) and a [Lens Flare (SRP) component](/engine/6000.0/manual/visual-effects/lens-flares/lens-flare/component.md). | YesUse a [Lens Flare (SRP) Data Asset](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/shared/lens-flare/lens-flare-asset.html) and a [Lens Flare (SRP) component](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/shared/lens-flare/lens-flare-component.html), or a [Screen Space Lens Flare override](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/shared/lens-flare/Override-Screen-Space-Lens-Flare.html). | YesUse a [Halo component](/engine/6000.0/manual/visual-effects/haloes/class-halo.md). |
