# Decals in the Built-In Render Pipeline

> Techniques for using a Projector component in the Built-In Render Pipeline.

Techniques for using a Projector component to project materials onto other GameObjects in the Built-In Render Pipeline.

| **Page**                                                                                                                    | **Description**                                                                                                                                  |
| --------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| [Prepare materials for projection](/engine/6000.0/manual/visual-effects/decals/decals-birp/prepare-materials-projection.md) | Configure materials correctly for projection by the Projection component, and view examples of this implementation in the Unity Standard Assets. |
| [Projector component reference](/engine/6000.0/manual/visual-effects/decals/decals-birp/class-projector.md)                 | Explore the properties in the Projector component to configure a material's projection onto a surface.                                           |

## Additional resources

* [Decals in the Universal Render Pipeline](/engine/6000.0/manual/visual-effects/decals/renderer-feature-decal.md)
