# Save and reuse a tile selection with Brush Picks

> Save a tile or group of tiles with its brush settings as a Brush Pick, then select it from the overlay to paint with.

Save a tile or group of tiles with its brush settings so you can reuse it. Each saved selection is called a Brush Pick.

Follow these steps:

1. Enable the **Tile Palette Brush Pick** overlay button (
   **Tile Palette Brush Pick:**
   ![](/api/media?file=/engine/6000.0/media/images/tilemap-brush-pick.png)) to open the **Tile Palette Brush Pick** overlay.

   > **Note:**
   >
   > You might need to expand the Scene view to display the whole of the overlay. If you haven't saved any Brush Picks yet, the overlay displays a set of instructions.

2. Select the **Pick** tool in the toolbar, or its shortcut key **I**.

3. Select a tile from the tile palette or the Scene view, or multiple tiles.

4. Adjust the brush settings in the **Brush Inspector** if you need to. For more information, refer to [Brush Inspector reference](/engine/6000.0/manual/unity2d/tilemaps/create-tile-palette/tile-palette-editor-reference.md).

5. In the **Tile Palette Brush Pick** overlay, select **Save** ().

The tile selection and its brush settings are now saved as a Brush Pick. Select the Brush Pick thumbnail from the overlay to paint with the Brush Pick.

## Edit a Brush Pick

To edit a Brush Pick, first disable the **Hide Brush Picks on Pick** () button, to prevent the overlay closing when you select a Brush Pick.

Then do either of the following:

* To rename a Brush Pick, double-click its name.
* To delete a Brush Pick, select it then press **Delete** (macOS: **Backspace**).

## Move Brush Picks into source control

By default, Unity saves Brush Pick assets in the `Library` folder of your project, which usually isn't included in source control. To select a different location, refer to [Tile palette preferences reference](/engine/6000.0/manual/unity2d/tilemaps/reference/tile-palette-preferences.md).

## Customize the thumbnail of a Brush Pick

To customize how a Brush Pick appears in the **Tile Palette Brush Pick** overlay, use one of the following methods:

* To customize the thumbnail, implement the [`RenderStaticPreview`](/engine/6000.0/script-reference/unityeditor/editor/renderstaticpreview.md) method for the [`Editor`](/engine/6000.0/script-reference/unityeditor/editor.md) of the Brush Pick.
* To customize the icon in the bottom-right, change the `icon` property of the scriptable brush. You can't customize the icon of a tile that uses **Default Brush**.

Unity displays a warning if it can't find the scriptable brush for a Brush Pick, for example if you change or remove the script the brush uses.

## Additional resources

* [Tile Palette Brush Picks overlay reference](/engine/6000.0/manual/unity2d/tilemaps/brush-picks/overlay-reference.md)
