# Scene View preferences reference

> Reference for Scene View preferences.

Use the Scene View preferences to customize object placement and visibility while editing. To open the preferences, go to **Edit > Preferences > Scene View** (macOS: **Unity > Settings > Scene View**).

## General Scene view settings

| **Property**                                                | **Function**                                                                                                                                                                                                                                                                                                                                                     |
| ----------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Create Objects with Constrained Proportions**             | Define the default behavior for Scale in the [Transform](/engine/6000.0/manual/working-with-gameobjects/gameobject-fundamentals/class-transform.md) component. When enabled, changing a GameObject's scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the **Inspector** window. |
| **Auto-hide gizmos**                                        | Enable to hide the gizmos of components collapsed in the Inspector.                                                                                                                                                                                                                                                                                              |
| **Refresh the Scene view only when the Editor is in focus** | Enable to ignore the "Always Refresh" flag on the Scene view when the Editor is not the foregrounded application.                                                                                                                                                                                                                                                |
| **Line Thickness**                                          | Set the line thickness of your [transform tools](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects/positioning-game-objects.md).                                                                                                                                                                                                               |
| **Enable filtering while searching**                        | Enable to gray out any non-matching items in the Scene view. Enabled by default.                                                                                                                                                                                                                                                                                 |
| **Enable filtering while editing LOD groups**               | Enable to gray out other objects in the scene while editing level of detail (LOD) groups. Enabled by default.                                                                                                                                                                                                                                                    |

## 3D Placement Mode

Select where newly created 3D objects are placed in the scene.

| **Property**           | **Function**                                                                                                                                                                                                                        |
| ---------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **World Origin**       | Instantiate new 3D objects at world coordinates 0,0,0.                                                                                                                                                                              |
| **Scene Intersection** | Instantiate new 3D objects at the nearest collider in the center of the Scene view. If no collider is hit, then the 3D object is instantiated at the [scene pivot](/engine/6000.0/script-reference/unityeditor/sceneview/pivot.md). |
| **Scene Pivot**        | Instantiate new 3D objects at the [scene pivot](/engine/6000.0/script-reference/unityeditor/sceneview/pivot.md).                                                                                                                    |

## Additional resources

* [Manage GameObjects in the Scene view](/engine/6000.0/manual/working-with-scenes/scenes-manage-gameobjects.md)
* [Scene view reference](/engine/6000.0/manual/unity-editor/editor-windows-views-reference/using-the-scene-view.md)
