# Post-processing effect availability reference

> Explore Unity's post-processing effects and find which render pipelines support them.

This table contains information on which post-processing effects and full-screen effects are available in Unity's different post-processing solutions, how to find those effects, and what other effects you can use to achieve a similar result.

In previous versions of Unity, you applied all post-processing effects and full-screen effects in the same way; by adding components to a Camera. In more recent versions of Unity, you can apply these effects in different ways.

> **Note:**
>
> Unity implements effects differently depending on the render pipeline you are using. This means that effects vary in terms of performance, appearance, and configuration between packages.

## Post-processing effects and pipeline support

| **Effect Name**             | **Description**                                                                                                                                                                                                        | **Available in URP integrated solution?**                                                                                                                                                                                                                                                                                                                                              | **Available in HDRP integrated solution?**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   | **Available in PPv2 package?**                                                                                                                                                                                                                                                                                                                 |
| --------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Ambient Occlusion           | The **Ambient Occlusion** effect darkens the areas in your scene that are not exposed to ambient lighting.                                                                                                             | YesSee [Universal Render Pipeline: Ambient Occlusion](/engine/6000.0/manual/lighting-overview/lighting/shadows-in-urp/post-processing-ssao/ssao.md)You can also apply Ambient Occlusion as part of your baked lighting. For more information, see [Baked Ambient Occlusion](/engine/6000.0/manual/lighting-overview/lighting-birp/shadows-in-birp/lighting-baked-ambient-occlusion.md) | YesChoose from [SSAO](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@9.0/manual/Override-Ambient-Occlusion.html) using a Volume Override, or [Ray-Traced Ambient Occlusion](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Ray-Traced-Ambient-Occlusion.html?q=ambientocclusion)You can also apply [per-Material Ambient Occlusion](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Ambient-Occlusion.html?q=ambient)You can also apply Ambient Occlusion as part of your baked lighting. For more information, see [Baked Ambient Occlusion](https://docs.unity3d.com/Manual/LightingBakedAmbientOcclusion.html) | YesSee[ Post Processing: Ambient Occlusion](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Ambient-Occlusion.html)You can also apply Ambient Occlusion as part of your baked lighting. For more information, see [Baked Ambient Occlusion](https://docs.unity3d.com/Manual/LightingBakedAmbientOcclusion) |
| Anti-aliasing               | The **Anti-aliasing** effect softens the appearance of edges in your scene.Depending on your render pipeline, you can use MSAA (hardware anti-aliasing), or FXAA, SMAA, or TAA (anti-aliasing post-processing effects) | YesFXAA and SMAA can be enabled in the [Camera ](/engine/6000.0/manual/cameras/urp/camera-components-reference/camera-component-reference.md#rendering)componentYou can also configure MSAA (hardware anti-aliasing) in [Quality Settings](https://docs.unity3d.com/Manual/class-QualitySettings.html)                                                                                 | YesFXAA, SMAA, and TAA are implemented in **Project Settings > Frame Settings > HDRP Default Settings**; see [Anti-aliasing in the High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Anti-Aliasing.html?q=ANTI)You can also configure MSAA (hardware anti-aliasing) in the HDRP Asset - see [Anti-aliasing in the High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Anti-Aliasing.html?q=ANTI).                                                                                                                                                                                    | YesFor FXAA, SMAA, and TAA, see [Post Processing: Anti-aliasing](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Anti-aliasing.html)You can also configure MSAA (hardware anti-aliasing) in [Quality Settings](https://docs.unity3d.com/Manual/class-QualitySettings.html)                                 |
| Auto Exposure               | The **Auto Exposure** effect dynamically adjusts the exposure of an image to match its mid-tone.                                                                                                                       | No                                                                                                                                                                                                                                                                                                                                                                                     | YesIn [High Definition Render Pipeline: Exposure Volume Override](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Override-Exposure.html), when **Mode** is set to **Automatic**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | YesSee [Post Processing:Auto Exposure](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Auto-Exposure.html)                                                                                                                                                                                                 |
| Bloom                       | The **Bloom** effect makes bright areas in your image glow. Note that Bloom works differently in each package, and requires different settings; read the documentation for a given package for more information.       | YesSee [Universal Render Pipeline: Bloom](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/bloom.md)                                                                                                                                                                                                                                                      | YesSee [High Definition Render Pipeline: Bloom](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Bloom.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | YesSee [Post Processing: Bloom](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Bloom.html)                                                                                                                                                                                                                |
| Channel Mixer               | The **Channel mixer** lets you adjust the balance of each input color.                                                                                                                                                 | YesSee [Universal Render Pipeline: Channel Mixer](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/channel-mixer.md)                                                                                                                                                                                                                                      | YesSee [High Definition Render Pipeline: Channel Mixer](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Channel-Mixer.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | YesSee **Channel Mixer** [in Post Processing: Color Grading](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Color-Grading.html)                                                                                                                                                                           |
| Chromatic Aberration        | The **Chromatic Aberration** effect disperses colors along the boundaries between dark and light areas of the image.                                                                                                   | YesSee [Universal Render Pipeline: Chromatic Aberration](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/chromatic-aberration.md)                                                                                                                                                                                                                        | YesSee [High Definition Render Pipeline: Chromatic Aberration](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Chromatic-Aberration.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | YesSee [Post Processing: Chromatic Aberration](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Chromatic-Aberration.html)                                                                                                                                                                                  |
| Color Adjustments           | The **Color Adjustments** effect lets you change the overall tone, brightness, and contrast of the final rendered image.                                                                                               | YesSee[ Universal Render Pipeline: Color Adjustments](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/color-adjustments.md)                                                                                                                                                                                                                              | YesSee [High Definition Render Pipeline: Color Adjustments](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Color-Adjustments.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    | YesSee **Tone** in [Post Processing: Color Grading](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Color-Grading.html)                                                                                                                                                                                    |
| Color Curves                | The **Color Curves** effect lets you adjust specific ranges in hue, saturation, or luminosity.                                                                                                                         | YesSee [Universal Render Pipeline: Color Curves](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/color-curves.md)                                                                                                                                                                                                                                        | YesSee [High Definition Render Pipeline: Color Curves](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Color-Curves.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | YesSee **Grading Curves** in [Post Processing: Color Grading](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Color-Grading.html)                                                                                                                                                                          |
| Fog                         | The **Fog** effect simulates the look of fog or mist in outdoor environments.                                                                                                                                          | No                                                                                                                                                                                                                                                                                                                                                                                     | YesSee [High Definition Render Pipeline: Fog Volume Override](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Override-Fog.html?q=fog) (note that this is not implemented as a full-screen effect or post-processing effect)                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | YesSee [Post Processing: Deferred Fog](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Deferred-Fog.html)                                                                                                                                                                                                  |
| Depth of Field              | The **Depth of Field** effect blurs the background of your image while the objects in the foreground stay in focus.                                                                                                    | YesSee [Universal Render Pipeline: Depth of Field](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/depth-of-field-urp.md)                                                                                                                                                                                                                                | YesSee [High Definition Render Pipeline: Depth of Field](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Depth-of-Field.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | YesSee [Post Processing: Depth of Field](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Depth-of-Field.html)                                                                                                                                                                                              |
| Grain                       | The **Grain** effect overlays film noise onto your image.                                                                                                                                                              | YesSee [Universal Render Pipeline: Film Grain](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/film-grain.md)                                                                                                                                                                                                                                            | YesSee [High Definition Render Pipeline: Film Grain](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Film-Grain.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  | YesSee[ Post Processing: Grain](https://docs.unity3d.com/Packages/com.unity.postprocessing@2.3/manual/Grain.html)                                                                                                                                                                                                                              |
| Lens Distortion             | The **Lens Distortion** effect simulates distortion caused by the shape of a real-world camera lens.                                                                                                                   | YesSee [Universal Render Pipeline: Lens Distortion](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/lens-distortion.md)                                                                                                                                                                                                                                  | YesSee [High Definition Render Pipeline: Lens Distortion](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@9.0/manual/Post-Processing-Lens-Distortion.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      | YesSee [Post Processing: Lens Distortion](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Lens-Distortion)                                                                                                                                                                                                 |
| Lift, Gamma, Gain           | The **Lift, Gamma, Gain** effect allows you to perform three-way color grading.                                                                                                                                        | YesSee [Universal Render Pipeline: Lift, Gamma, Gain](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/lift-gamma-gain.md)                                                                                                                                                                                                                                | YesSee [High Definition Render Pipeline: Lift, Gamma, Gain](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Lift-Gamma-Gain.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      | YesSee **Trackballs** in [Post Processing: Color Grading](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Color-Grading.html)                                                                                                                                                                              |
| Motion Blur                 | The **Motion Blur** effect blurs the image in the direction of the **camera’s** movement                                                                                                                               | YesSee [Universal Render Pipeline: Motion Blur](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/motion-blur.md)                                                                                                                                                                                                                                          | YesSee [High Definition Render Pipeline: Motion Blur](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Motion-Blur.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | YesSee [Post Processing: Motion Blur](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Motion-Blur.html)                                                                                                                                                                                                    |
| Panini Projection           | The **Panini Projection** effect corrects distortion at the edge of an image caused by a wide field of view.                                                                                                           | YesSee [Universal Render Pipeline: Panini Projection](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/panini-projection.md)                                                                                                                                                                                                                              | YesSee [High Definition Render Pipeline: Panini Projection](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Panini-Projection.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    | No                                                                                                                                                                                                                                                                                                                                             |
| Screen Space Reflection     | The **Screen Space Reflection** effect creates subtle reflections that simulate wet floor surfaces or puddles.                                                                                                         | No                                                                                                                                                                                                                                                                                                                                                                                     | YesSee [High Definition Render Pipeline: Screen Space Reflection](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Override-Screen-Space-Reflection.html?q=screenspace)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 | YesSee [Post Processing: Screen Space Reflection](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Screen-Space-Reflections.html)                                                                                                                                                                           |
| Shadows Midtones Highlights | The **Shadows Midtones Highlights** effect separately controls the tint and brightness of the shadows, midtones, and highlights in your image                                                                          | YesSee [Universal Render Pipeline: Shadows, Midtones, Highlights](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/shadows-midtones-highlights.md)                                                                                                                                                                                                        | YesSee [High Definition Render Pipeline: Shadows Midtones Highlights](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Shadows-Midtones-Highlights.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | No                                                                                                                                                                                                                                                                                                                                             |
| Split Toning                | The **Split Toning** effect maps two different tones in your image to two specific colors.                                                                                                                             | YesSee [Universal Render Pipeline: Split Toning](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/split-toning.md)                                                                                                                                                                                                                                        | YesSee [High Definition Render Pipeline: Split Toning](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@9.0/manual/Post-Processing-Split-Toning.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | No                                                                                                                                                                                                                                                                                                                                             |
| Tonemapping                 | The **Tonemapping** effect remaps the values of an image to high dynamic range (HDR) colors                                                                                                                            | YesSee [Universal Render Pipeline: Tonemapping](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/tonemapping.md)                                                                                                                                                                                                                                          | YesSee [High Definition Render Pipeline: Tonemapping](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Tonemapping.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | YesSee **Tonemapping** in [Post Processing: Color Grading](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Color-Grading)                                                                                                                                                                                  |
| Vignette                    | The **Vignette** effect darkens the edges of an image                                                                                                                                                                  | YesSee [Universal Render Pipeline: Vignette](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/vignette.md)                                                                                                                                                                                                                                                | YesSee[ High Definition Render Pipeline:Vignette](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-Vignette.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       | YesSee [Post Processing: Vignette](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Vignette.html)                                                                                                                                                                                                          |
| White Balance               | The **White Balance** effect preserves the white areas in your image and balances other tones around the white areas                                                                                                   | YesSee[ Universal Render Pipeline: White Balance](/engine/6000.0/manual/post-processing-and-full-screen-effects/urp/effect-list/white-balance.md)                                                                                                                                                                                                                                      | YesSee [High Definition Render Pipeline: White Balance](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/Post-Processing-White-Balance.html)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Yes**See White balance** in [Post Processing: Color Grading](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest?subfolder=/manual/Color-Grading.html)                                                                                                                                                                           |
