# Shadowmask texture Import Settings window reference

> Explore the settings for a shadowmask texture.

The Editor texture type formats the texture asset so that it can be used as a [shadowmask](/engine/6000.0/manual/lighting-overview/lighting-light-sources/components/configuring/lighting-mode/lighting-mode.md#shadowmask). Unity locks **Texture Shape** to **2D** for this texture type. For more information, refer to [Texture Shape](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md#textureshape).

{ /*  This table uses single sourcing. For information on how to edit it, see https://confluence.unity3d.com/display/DOCS/Single-sourcing+table+rows.  */ }

| Property | Description |
| -------- | ----------- |

In addition, you can use the [Platform-specific overrides](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md.md#platform) panel to set default options and overrides for specific platforms.
