# Lightmap texture Import Settings window reference

> Explore the settings for a lightmap texture.

The Editor texture type formats the texture asset so it's suitable to use as a [Lightmap](/engine/6000.0/manual/lighting-overview/lighting-reference/class-lightmap-parameters.md). This option enables encoding into a specific format (RGBM or dLDR depending on the platform) and a post-processing step on texture data (a push-pull dilation pass). Unity locks **Texture Shape** to **2D** for this texture type. For more information, refer to [Texture Shape](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md#textureshape).

| Property | Description |
| -------- | ----------- |

In addition, you can use the [Platform-specific overrides](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md.md#platform) panel to set default options and overrides for specific platforms.
