# Render a camera view to a Render Texture

> Create a texture that displays what a camera sees, for example to create a live arena camera in your game.

A Editor is a type of [Texture](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md) that Unity creates and updates at run time. To use a Render Texture, create a new Render Texture using **Assets > Create > Render Texture** and assign it to **Target Texture** in your [Camera](/engine/6000.0/manual/cameras/birp/class-camera.md) component. Then you can use the Render Texture in a **Material** just like a regular Texture.

To create a live scene camera in your game, follow these steps:

1. To create a Render Texture, go to **Assets** > **Create** > **Rendering** > **Render Texture**.
2. Select Editor > Editor to create a second camera.
3. Assign the Render Texture to the **Target Texture** property in the second camera's Editor window.
4. Select **GameObject** > Editor > Editor to create a quad.
5. Drag the Render Texture onto the quad. Unity automatically creates and assigns a material that uses the Render Texture.
6. Enter Play mode. The quad displays the camera view, which updates in real time.


**Render Textures are set up as demonstrated above:**
![](/api/media?file=/engine/6000.0/media/images/RenderTextureLiveCam.jpg)

## Additional resources

* [Render Texture Inspector window reference](/engine/6000.0/manual/materials-and-shaders/textures/textures-reference/class-render-texture.md)
* [Render a camera's output to a Render Texture in URP](/engine/6000.0/manual/cameras/urp/multiple/rendering-to-a-render-texture.md)
