# Setting a light as realtime or baked

> Resources for setting the Mode of a Light component.

Resources for setting the Editor of a Light component, which determines whether Unity calculates light in real time, or stores precalculated light in the build.

| **Page**                                                                                                                                              | **Description**                                                                     |
| ----------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------- |
| [Light Modes](/engine/6000.0/manual/lighting-overview/lighting-light-sources/components/configuring/light-modes/introduction.md)                      | Compare the differences between realtime lights, baked lights, and mixed lights.    |
| [Choose a Light Mode](/engine/6000.0/manual/lighting-overview/lighting-light-sources/components/configuring/light-modes/choose.md)                    | Choose between realtime, baked, and mixed light modes for a Light component.        |
| [Set the Mode of a Light component](/engine/6000.0/manual/lighting-overview/lighting-light-sources/components/configuring/light-modes/light-modes.md) | Set the Mode property of a Light component to **Realtime**, **Baked** or **Mixed**. |
