# Project configuration

> Configure your project structure and version control settings.

Understand Unity's project structure, and set up version control so you can collaborate with your team.

| **Topic**                                                                                                                | **Description**                                                            |
| ------------------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------- |
| **[Set your project to 2D or 3D mode](/engine/6000.0/manual/get-started/project-configuration/2dand3dmode-settings.md)** | Define whether your project is a 2D or 3D project.                         |
| **[Version control](/engine/6000.0/manual/get-started/project-configuration/version-control.md)**                        | Understand Unity's version control integration options.                    |
| **[Default project directories](/engine/6000.0/manual/get-started/project-configuration/default-directories.md)**        | Understand the default folders that Unity creates when you make a project. |
| **[Reserved folder name reference](/engine/6000.0/manual/get-started/project-configuration/special-folders.md)**         | Reference for folder names reserved by Unity.                              |

## Additional resources

* [Use the Project Settings window](/engine/6000.0/manual/unity-editor/editor-settings-reference/comp-manager-group/class-project-settings-window.md)
* [Project manifest file](/engine/6000.0/manual/packages-list/managing-packages-manifest/upm-manifest-prj.md)
