# GPU instancing

> Resources and techniques for rendering multiple copies of the same mesh at the same time.

Render multiple copies of the same mesh at the same time.

| **Page**                                                                                                                                                       | **Description**                                                                                                       |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
| [Introduction to GPU instancing](/engine/6000.0/manual/analysis/graphics-performance-profiling/reduce-draw-calls/gpuinstancing/gpuinstancing.md)               | Learn about the GPU drawing multiple copies of a mesh at the same time, for example to draw multiple trees or bushes. |
| [Enable GPU instancing](/engine/6000.0/manual/analysis/graphics-performance-profiling/reduce-draw-calls/gpuinstancing/gpu-instancing-enable.md)                | Make sure meshes and shaders are compatible with GPU instancing.                                                      |
| [Troubleshooting GPU instancing](/engine/6000.0/manual/analysis/graphics-performance-profiling/reduce-draw-calls/gpuinstancing/gpu-instancing-troubleshoot.md) | Solve common issues with GPU instancing, such as slower rendering.                                                    |

## Additional resources

* [Choose a method for optimizing draw calls](/engine/6000.0/manual/analysis/graphics-performance-profiling/reduce-draw-calls/optimizing-draw-calls-choose-method.md)
* [Make materials incompatible with the SRP Batcher in URP](/engine/6000.0/manual/analysis/graphics-performance-profiling/in-urp/reduce-draw-calls-urp/srpbatcher/srpbatcher-incompatible.md)
* [Creating shaders that support GPU instancing in the Built-In Render Pipeline](/engine/6000.0/manual/analysis/graphics-performance-profiling/birp/gpu-instancing-shader.md)
