# Cloud Code 3.0.0 experimental features

> Learn about experimental features coming to Cloud Code.

> **Important:**
>
> This page describes an experimental feature that might change significantly before release. It's not recommended to use or rely on experimental features in production environments due to potential instability.

This documentation describes features included in the experimental Cloud Code package (`com.unity.services.cloudcode`) version `3.0.0-exp.7`, and requires Unity 6.3 or later.
This information is separate from the package's [scripting API](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@3.0/api/index.html).

[Stateful Cloud Code](/cloud-code/stateful-cloud-code/stateful-cloud-code.md): Build event-driven games using Stateful Cloud Code workflows with scopes.
[Local Cloud Code server](/cloud-code/stateful-cloud-code/local-cloud-code-server.md): Start a Cloud Code server directly on your local machine.
[State serialization in Cloud Code](/cloud-code/stateful-cloud-code/state-serialization.md): Understand how Stateful Cloud Code serializes module state, and how to control or customize serialization behavior.
[Timers in Stateful Cloud Code](/cloud-code/stateful-cloud-code/timers.md): Use timers in Stateful Cloud Code modules to schedule delayed function calls.
