---
title: View and manage state
product: Cloud Code
version: 3.0.0
latest_version: 3.0.0
status: This page documents version 3.0.0. The latest version is 3.0.0.
canonical: https://docs.unity.com/en-us/cloud-code/3.0.0/modules/stateful-cloud-code/view-and-manage-state
latest_url: https://docs.unity.com/en-us/cloud-code/3.0.0/modules/stateful-cloud-code/view-and-manage-state.md
last_updated: 2026-11-13
generated_at: 2026-11-15T17:48:21.071Z
locale: en-us
---

# View and manage state

> View, update and clear the stored state of a player or multiplayer session from the Unity Dashboard or the Cloud Code Admin API.

Cloud Code stores state for each [scope](./state-scopes.md), whether that's a player or a multiplayer session. You can view and change a scope's state outside your game, for example to check a player's progress or reset a session that's stuck.

## Unity Dashboard

To view and manage the state of a player or multiplayer session, go to the Cloud Code page in the [Unity Dashboard](https://cloud.unity.com).

## Cloud Code Admin API

The [Cloud Code Admin API](/oas-cloud-code-admin/1.0.0.md) has endpoints to get, update and clear a scope's state, so you can build the same workflow into your own tools:

* **Get module state** returns each class's state as JSON, plus any active timers.
* **Update module state** replaces the state of the classes you send.
* **Clear module state** clears module state, timers or both.

> **Note:**
>
> You can only update a scope that already has stored state. Classes that use a custom `IStateSerializer` can be cleared but not updated. For details, refer to [State serialization](./state-serialization.md).
