# Preview modules in the Unity Dashboard

> Preview a list of deployed Cloud Code modules in the Unity Dashboard environment.

> **Note:**
>
> The Unity Dashboard provides limited support for Cloud Code C# Modules.

The [Unity Dashboard](https://cloud.unity.com) provides a simple way to preview the deployed modules.

## Preview modules

You can access a list of all Cloud Code modules for an [environment](/services/service-environments.md) from the Unity Dashboard. To access the list, follow these steps:

1. In the [Unity Dashboard](https://cloud.unity.com), go to **Development** > **Products**.
2. Select **Cloud Code**.
3. Select **C# Modules**.
4. Select an environment from the list of environments.

A list of all Cloud Code modules in the selected environment for the project appears. The table contains the name, tags, date created, and last uploaded date.

> **Note:**
>
> You can't create or edit modules from the Unity Dashboard.

## Preview module details

To preview the details of a module, select the module name in the list of modules.

The Details table for the module displays the module's name, date created and last uploaded date.

The Endpoints section displays the list of endpoints defined in the module, along with the parameters and return type for each endpoint.

## Download your module API specification

You can download the API specification for your module in OpenAPI format. To download the API specification from the Modules page, select the **Download API spec** icon.

You can also download the API specification from the details page of the module if you select the **Download API spec** button.

## Delete a module

To delete a module from the Unity Dashboard:

1. In the [Unity Dashboard](https://cloud.unity.com), go to **Development** > **Products**.
2. Select **Cloud Code**.
3. Select **C# Modules**.
4. Select an environment from the list of environments.
5. Select the **Delete** icon next to the module you want to delete.

You can also select the **Delete** button on the details page of a module to delete the module.

> **Warning:**
>
> Deletion of a module is irreversible. If a live game uses the module that you delete, you may cause unexpected behavior in your game.
