# Exporting Files

> How to export files from Asset Transformer Studio

After 3D/CAD models have been imported, assembled, prepared and optimized in Asset Transformer Studio, they can be exported in several file formats, among the most used in the industry: FBX, glTF, USDZ…

Find [here](/asset-transformer-studio/2026.5.0/manual/supported-file-formats.md#export) **all the formats supported at export** in Asset Transformer Studio.

## How To

To export, use the several options available in the [File](/asset-transformer-studio/2026.5.0/manual/user-interface/menu-bar/file-menu.md) menu:

| Menu option          | Description                                                                                                                                                                                                                       | Keyboard Shortcut |
| -------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------- |
| **Export Scene**     | Used to export the current scene to a supported file format.Choose a format using the filters, a file name and save:![Export scene dialog](/api/media?file=/asset-transformer-studio/2026.5.0/media/STUDIO_ExportSceneDialog.gif) | CTRL + E          |
| **Export Selection** | Used to export the selected occurrences to a supported file format                                                                                                                                                                | CTRL + SHIFT + E  |
| **Save Project**     | Used to save the current project                                                                                                                                                                                                  | CTRL + S          |
| **Save Project As**  | Used to save the current project as new \*.pxz project                                                                                                                                                                            | CTRL + ALT + S    |
| **Save Selection**   | Used to save the current selection in a new \*.pxz project                                                                                                                                                                        |                   |

## Exporting to Unity Editor

To export optimized models using Asset Transformer Studio in a [Unity Editor](https://unity.com/download) project, there are several options. Each has its advantages and limitations — the choice depends on the project requirements.

Recommended paths are: `Upload Scene To Unity Cloud Asset Manager` and the `glTF+glTFast` workflow.

| Workflow option                                                                                                                                                       | Workflow description                                                                                                                                                                                                                                               | Workflow limitation                                                                                                                                                                                                           |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [**Upload Scene To Unity Asset Manager**](/asset-transformer-studio/2026.5.0/manual/working-with-asset-transformer-studio/exporting-files/upload-to-asset-manager.md) | Upload the meshes from the scene to [Unity Asset Manager](https://unity.com/products/asset-manager). Assets can then be imported in Unity Editor [from the Asset Manager](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@latest).             | Asset is stored on Unity Cloud, which can be a limitation in closed environments.                                                                                                                                             |
| **glTF**                                                                                                                                                              | Export files as binarized [glTF files](https://www.khronos.org/gltf/) in .glb format, then use the [Unity glTFast plugin](https://github.com/atteneder/glTFast#readme) to import the generated files into the Unity Editor. Works with Unity Runtime apps as well. | You must first export files in glTF format, then import them into the Unity Editor using the plugin.glTFast currently doesn't export metadata to the .glTF format. As a workaround, use the .fbx format to preserve metadata. |
| **Unity Editor native importers**                                                                                                                                     | Export in a format [natively supported by Unity Editor](https://docs.unity3d.com/Manual/3D-formats.html) at import, such as .fbx or .obj.                                                                                                                          | Some information might get lost depending on the format used. For example, the OBJ format loses the hierarchy.                                                                                                                |
| **Prefab**                                                                                                                                                            | Export as a [.prefab file](https://docs.unity3d.com/Manual/Prefabs.html) directly in the targeted Unity project.                                                                                                                                                   | Prefab workflow is the most straightforward, but some information is not preserved like metadata, animation or 2nd UV channels. Thus it is not recommended.                                                                   |

## Export parameters

Some export formats can be parametrized from [Preferences (F9)](/asset-transformer-studio/2026.5.0/manual/user-interface/menu-bar/edit-menu/preferences.md) > `IO` > `Export`:

![Export preferences](/api/media?file=/asset-transformer-studio/2026.5.0/media/STUDIO_Edit_Preferences_ExportPanel.jpg)

| Export Preference     | Description                                                                                                                                                                                                                               |
| --------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **UpAxis**            | Use to define the Up-axis of the exported files. Affects FBX and USD formats only. Other formats are exported in the up-axis defined in their specification. If undefined, Asset Transformer Studio's up-axis is used (Y-up).             |
| **ExportHiddenParts** | Hidden parts are exported if enabled (as hidden parts).                                                                                                                                                                                   |
| **ExportAnimation**   | Animations are exported if enabled, providing the export format supports animation (see [Supported formats table](/asset-transformer-studio/2026.5.0/manual/supported-file-formats.md)).                                                  |
| **ExportMetadata**    | Metadata stored in Metadata components on top of occurrences are exported if enabled, providing the export format supports metadata (see [Supported formats table](/asset-transformer-studio/2026.5.0/manual/supported-file-formats.md)). |

## Exporting Textures

To export textures, see the dedicated page [here](/asset-transformer-studio/2026.5.0/manual/working-with-asset-transformer-studio/exporting-files/exporting-textures.md).

## Export and scripting

Exporting files using the Python API is not possible in Asset Transformer Studio, as batching files is not allowed. Functions such as `pxz.io.exportScene()` are not exposed in the API.

[Asset Transformer SDK](https://www.pixyz-software.com/documentations/sdk/latest/manual/index.html) is the dedicated tool for batching/automation purposes.
